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Education Technology Professional

Designing education
that scales

From curriculum systems to 35,000+ student programs — I bridge pedagogy and technology to create learning experiences that work.

About Me

I'm an education technology professional who thrives at the intersection of pedagogy and innovation. With a PhD (expected May 2026) in Curriculum & Instruction, an MS in Educational Technology, and a BSc Hons in Computing, along with 10+ years of experience spanning K-12, higher education, and nonprofit settings, I design scalable learning programs that are both research-grounded and learner-centered.

Currently, as Curriculum Manager at Code For Fun, I oversee CS and STEAM curricula reaching 35,000+ students across 300+ schools in Silicon Valley and beyond. I bring together instructional design, program management, and a passion for equity in education — from empowering women in Nepal through literacy programs to shaping computer science education in K-12 classrooms.

Ashima Sitaula, PhD
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Years Experience

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Students Reached

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Women Empowered

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Published Books

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Degrees (PhD, MS, BSc)

Featured Projects

Scalable CS & STEAM Curriculum System

Designed and scaled multi-format computer science programs serving 35,000+ learners across 300+ schools.

Challenge

Rapid program expansion created inconsistencies in curriculum quality, instructor implementation, and rollout timelines across distributed sites.

Approach

  • Built standardized curriculum development frameworks
  • Implemented structured review cycles and defined success metrics
  • Designed instructor enablement systems supporting 50+ educators per season
  • Developed seasonal program roadmaps aligned with enrollment and operational priorities

Impact

  • Increased implementation consistency across sites
  • Accelerated curriculum rollout cycles
  • Strengthened instructional quality at scale
  • Supported growth to 35,000+ learners annually

3-Year Community Literacy System Design

Designed and implemented a multi-year literacy and digital skills program serving 150+ adult women in Nepal.

Challenge

Limited access to structured literacy education required a sustainable, scalable program model with measurable outcomes.

Approach

  • Designed a longitudinal curriculum spanning foundational literacy to digital skills
  • Structured assessment frameworks and learner progression milestones
  • Built community-based delivery models
  • Aligned program with local capacity and sustainability goals

Impact

  • Improved literacy and digital competency across 150+ participants
  • Established replicable curriculum framework for community-based implementation
  • Strengthened long-term educational access for underserved learners

Instructor Enablement & Online Teaching Certification

Developed a structured online teaching certification program focused on accessibility, engagement, and instructional quality.

Challenge

Instructors required scalable training in online pedagogy and accessibility best practices to improve digital instruction quality.

Approach

  • Designed interactive certification modules
  • Embedded accessibility standards and engagement frameworks
  • Built evaluation and feedback mechanisms
  • Structured completion criteria tied to instructional competencies

Impact

  • Improved instructional consistency in online learning environments
  • Increased educator confidence in digital delivery
  • Established quality benchmarks for online teaching practices

Learning Innovation: Game-Based Pedagogy Framework

Developed a structured framework for integrating game-based learning into K–12 curriculum systems.

Challenge

Educators sought structured ways to incorporate game-based learning without compromising learning objectives or assessment rigor.

Approach

  • Designed implementation models for integrating educational gaming platforms
  • Aligned game mechanics with defined learning outcomes
  • Developed teacher implementation guidelines
  • Structured formative assessment strategies

Impact

  • Increased engagement while maintaining instructional rigor
  • Provided educators with scalable integration framework
  • Supported innovation in curriculum design practices

STEM Career Pathways & Mentorship Program

Designed and launched a structured career pathways initiative expanding STEM exposure for girls in underserved communities.

Challenge

Limited access to career guidance and role models constrained long-term academic and professional visibility in STEM fields.

Approach

  • Developed a repeatable, multi-phase mentorship and career exploration framework
  • Defined measurable learning objectives and progression milestones
  • Built facilitator playbooks to support scalable implementation
  • Implemented evaluation checkpoints to track shifts in confidence and career intent

Impact

  • Increased STEM awareness and self-efficacy among participants
  • Established a scalable model deployable across cohorts
  • Strengthened early-stage workforce pipeline visibility in underserved communities

Skills & Expertise

Bridging education research with technology to design scalable learning experiences.

Program Management

End-to-end program design and delivery, cross-functional team leadership, stakeholder communication, and scaling educational initiatives across districts and organizations.

AI Literacy & Collaboration

Developing AI literacy curricula, integrating emerging technologies into K-12 instruction, and collaborating with engineering teams to shape responsible AI education tools.

Education & Research

Curriculum design grounded in learning science, published researcher in education technology, experienced in UDL, backward design, and assessment frameworks.

Technical Skills

HTML / CSS / JavaScript Python SoftChalk Articulate 360 Canvas LMS Blackboard Google Workspace Microsoft Office Suite Curriculum Mapping ADDIE / SAM Backward Design UDL Data Analysis SCORM Accessibility (WCAG) AI Tools Integration

Professional Experience

A decade of building education systems — from classrooms in Nepal to CS programs across Silicon Valley.

Jan 2025 — Present

Curriculum Manager

Code For Fun • Sunnyvale, CA

  • Oversee all CS and STEAM curricula — including AI literacy — reaching 35,000+ students across 300+ schools
  • Lead curriculum development, review, and continuous improvement
  • Collaborate with engineering teams on educational tool development
  • Train and mentor instructors on curriculum delivery
Aug 2023 — Aug 2024

Graduate Research & Teaching Assistant

ISU — Dept of Teaching & Learning • Terre Haute, IN

  • Designed and delivered graduate-level course content (CIMT 657)
  • Created interactive SoftChalk learning modules
  • Conducted research on educational technology integration
Aug 2021 — Jul 2023

Graduate Assistant

Office of the President & Provost, ISU • Terre Haute, IN

  • Supported university-level administrative initiatives
  • Assisted with strategic planning and academic program coordination
Dec 2020 — Aug 2021

Curriculum Developer

Hands In Outreach (HIO) • Sheffield, MA

  • Designed literacy curriculum for 150+ adult women in Nepal
  • Organized STEM career days for high school girls
  • Connected career programming to HIO's 'Reach for the Stars' higher education scholarship program (50+ participants)
  • Managed community education programs
Sep 2019 — Dec 2020

Graduate Assistant

Office of Education Abroad, ISU • Terre Haute, IN

  • Supported international education programs and student advising
  • Coordinated education abroad outreach and communications
2019 — 2020

Opinion Columnist & Writer

Indiana Statesman (ISU campus newspaper) • Terre Haute, IN

  • Published opinion columns on education, culture, and international student experience
Apr 2014 — Nov 2018

Computer Teacher & Education Technologist

Lalitpur Secondary Boarding School (LMV) • Lalitpur, Nepal

  • Taught computer science and technology courses
  • Integrated educational technology into classroom instruction

Education

Academic foundations in computing, educational technology, and curriculum research.

Expected May 2026

PhD in Curriculum & Instruction

Indiana State University • Terre Haute, IN

Research focus on technology integration in education.

Dec 2020

MS in Educational Technology

Indiana State University • Terre Haute, IN

Focus on instructional technology and online learning design.

Sep 2017

BSc Hons in Computing (IT)

London Metropolitan University (Islington College) • Kathmandu, Nepal

Foundation in computing, information technology, and software development.

Publications

Published research contributing to the field of education technology.

Essay

The Kaleidoscope of Connections

Sitaula, A. (2024). The Kaleidoscope of Connections. In Bridging Cultures, Empowering Futures: Global Citizenship and International Education (pp. 15-18). STAR Scholar Press.

Book Chapter

Lap of Mount Everest Our Lab of Learning

Sitaula, A., & Sitaula, G. (2021). Lap of Mount Everest Our Lab of Learning: The Education Structure of Nepal. In J. McConnell-Farmer (Ed.), World of Children: Perceptions and Connections in Sustainability with Reflections during the Pandemic (pp. 181-202). Linton Atlantic Books, USA.

Let's Connect

I'm interested in conversations around learning strategy, organizational capability, and scalable program design. I enjoy connecting with people building learning systems or thinking deeply about how learning drives impact in complex, growing environments.

Based in Mountain View, CA